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A simple flow iterator that tracks variable values and the current node id.

Only use this is you want to do low-level iteration (advancing one node at a time, no stopping, no iteration config). Generally, you should be using GameFlowState.

Hierarchy

Index

Properties

Properties

id

id: null | string

Id of the current node

last

last: null | string

Last node. Needed for FlowFragments to decide which internal pin to follow.

Optional shadowing

shadowing: boolean

If true, we're in shadow mode. Don't commit any permenant changes to game state.

variables

variables: VariableStore

Current value of all variables

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