A simple flow iterator that tracks variable values and the current node id.
Only use this is you want to do low-level iteration (advancing one node at a time, no stopping, no iteration config). Generally, you should be using GameFlowState.
Id of the current node
Last node. Needed for FlowFragments to decide which internal pin to follow.
If true, we're in shadow mode. Don't commit any permenant changes to game state.
Current value of all variables
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A simple flow iterator that tracks variable values and the current node id.
Only use this is you want to do low-level iteration (advancing one node at a time, no stopping, no iteration config). Generally, you should be using GameFlowState.