Operates like NormalStop except when taking this branch, we advance past this node until we get a non-Advance node. Useful for blank nodes.
Continue. Ignores the stop. Act as though this node was never listed in GameIterationConfig.stopAtTypes.
Adds this node to the "additional pages" list in the iterator. Otherwise, operates like Continue.
Stop but also drops the whole branch. It's as if this node didn't exist.
Normal stop. Stop here and return a new branch. Equivilent to listing this node's template in GameIterationConfig.stopAtTypes.
Stop and continue. Stops and returns a new branch like NormalStop, but also continue along making new branches like Continue.
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Returned by GameIterationConfig.customStopHandler. Tells the runtime to apply custom handling to a given node.