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Returned by GameIterationConfig.customStopHandler. Tells the runtime to apply custom handling to a given node.

Index

Enumeration members

Advance

Advance: = "ADVANCE"

Operates like NormalStop except when taking this branch, we advance past this node until we get a non-Advance node. Useful for blank nodes.

Continue

Continue: = "CONTINUE"

Continue. Ignores the stop. Act as though this node was never listed in GameIterationConfig.stopAtTypes.

CreatePage

CreatePage: = "CREATE_PAGE"

Adds this node to the "additional pages" list in the iterator. Otherwise, operates like Continue.

Drop

Drop: = "DROP"

Stop but also drops the whole branch. It's as if this node didn't exist.

NormalStop

NormalStop: = "NORMAL_STOP"

Normal stop. Stop here and return a new branch. Equivilent to listing this node's template in GameIterationConfig.stopAtTypes.

StopAndContinue

StopAndContinue: = "STOP_AND_CONTINUE"

Stop and continue. Stops and returns a new branch like NormalStop, but also continue along making new branches like Continue.

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